Difference between revisions of "Quest Data Tab"
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*'''Start Game Enabled:''' If this box is checked, the quest is active at the beginning of the game. Otherwise, it will not become active until the [[StartQuest]] or [[SetStage]] commands are used. | *'''Start Game Enabled:''' If this box is checked, the quest is active at the beginning of the game. Otherwise, it will not become active until the [[StartQuest]] or [[SetStage]] commands are used. | ||
*'''Allow Repeated Conversation Topics:''' If this box is unchecked, conversations will never use the same topic twice (in the same conversation). Check this box for quests that have scripted conversations that require the same topic to be used repeatedly. | *'''Allow Repeated Conversation Topics:''' If this box is unchecked, conversations will never use the same topic twice (in the same conversation). Check this box for quests that have scripted conversations that require the same topic to be used repeatedly. | ||
*'''Allow Repeated Stages:''' If this box is checked, a journal entry will be displayed (and quest stage results run) every time [[SetStage]] is called for a particular stage number. Otherwise, [[SetStage]] has no effect after it is called the first time for any stage. | *'''Allow Repeated Stages:''' If this box is checked, a journal entry will be displayed (and quest stage results run) every time [[SetStage]] is called for a particular stage number. Otherwise, [[SetStage]] has no effect after it is called the first time for any stage. This is useful if you want multiple journal entries for each stage. However, SetStage must be called each time for each entry update. | ||
*'''Add Icon Image:''' The image file for the quest icon in the player's quest log. | *'''Add Icon Image:''' The image file for the quest icon in the player's quest log. | ||
*'''[[:Category:Conditions|Quest Conditions]]:''' Any conditions here are added (ANDed) to the conditions on ALL dialogue contained in this quest. | *'''[[:Category:Conditions|Quest Conditions]]:''' Any conditions here are added (ANDed) to the conditions on ALL dialogue contained in this quest. |
Revision as of 07:53, 27 June 2006
- Quest Name: The name of the quest as it will appear in the player's journal.
- Priority: Dialogue is assigned by priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests. The table below shows the conventions used in Oblivion.
Priority | Type |
---|---|
1 | Tutorials |
5 | Generic Activities quests |
10 | Non-quest Dialogue |
20 | House & Horse quests |
40 | Training & Vampire quests |
50 | Miscellaneous quests |
60 | Guild quests |
85 | Main story quest |
90 | Crime & Character Gen quests |
- Script: Quest scripts run continuously while the quest is active. By default, they process every 5 seconds, but this can be altered for each quest script (see Quest scripts).
- Start Game Enabled: If this box is checked, the quest is active at the beginning of the game. Otherwise, it will not become active until the StartQuest or SetStage commands are used.
- Allow Repeated Conversation Topics: If this box is unchecked, conversations will never use the same topic twice (in the same conversation). Check this box for quests that have scripted conversations that require the same topic to be used repeatedly.
- Allow Repeated Stages: If this box is checked, a journal entry will be displayed (and quest stage results run) every time SetStage is called for a particular stage number. Otherwise, SetStage has no effect after it is called the first time for any stage. This is useful if you want multiple journal entries for each stage. However, SetStage must be called each time for each entry update.
- Add Icon Image: The image file for the quest icon in the player's quest log.
- Quest Conditions: Any conditions here are added (ANDed) to the conditions on ALL dialogue contained in this quest.
- View Filtered Dialogue Window: Brings up the filtered dialogue window, filtered on the selected quest.
- Recompile All Results: All results scripts (on ALL quests, not just the selected quest) are recompiled. This is a useful debugging tool.
- Export Quest Dialogue: Exports all the quest's dialogue to a file.