Difference between revisions of "Crime Overview"

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m (Crime moved to Crime Overview)
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*[[iCrimeGoldTresspass]] ''(sic)''
*[[iCrimeGoldTresspass]] ''(sic)''


[[Category: Gameplay]]
<noinclude>[[Category:Crime]]</noinclude>
<noinclude>[[Category:Crime]]</noinclude>

Revision as of 19:39, 22 April 2006

Guards & Arrest

NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.

Disposition Modifiers

Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.

Fines

Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.