Difference between revisions of "Disable"
Standardized, note on forcing an activate
imported>DragoonWraith (CS 1.0) |
imported>Haama (Standardized, note on forcing an activate) |
||
Line 4: | Line 4: | ||
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts '''do''' run on disabled objects. | Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts '''do''' run on disabled objects. | ||
Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects. | ==Notes== | ||
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects. | |||
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function. | |||
==See Also== | ==See Also== |