Difference between revisions of "Drop"
Jump to navigation
Jump to search
imported>Fella |
imported>Aridale m |
||
Line 9: | Line 9: | ||
==Notes== | ==Notes== | ||
* While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use. | * While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use. | ||
* Does NOT appear to trigger OnDrop blocks when called on the player. | |||
[[Category: Functions]] | [[Category: Functions]] |
Revision as of 20:42, 3 June 2008
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Torch02 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.
- Does NOT appear to trigger OnDrop blocks when called on the player.