Difference between revisions of "FArmorRatingMax"
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imported>MaXiMiUS |
imported>CaptainDingo m (Tiny misspelling.) |
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This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to | This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%. | ||
(Note by Lobo: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor, and which defaults to 85, and fArmorRatingMax (this setting), which has a value of 1.) | (Note by Lobo: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor, and which defaults to 85, and fArmorRatingMax (this setting), which has a value of 1.) | ||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 19:11, 9 October 2006
This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The fArmorRatingBase value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.
(Note by Lobo: There are two very similar looking, but different, settings, fMaxArmorRating, which sets the maximum percentage of damage that can be blocked by armor, and which defaults to 85, and fArmorRatingMax (this setting), which has a value of 1.)