Difference between revisions of "Face Advanced Tab"

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imported>Deathbane27
imported>Deathbane27
 
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==Notes==
==Notes==
The texture feature here is the same as the Tone selection on the Race Menu screen. Unfortunately, changes in texture on the Face Advanced tab will not show in the Construction Set for altered charactersOnly characters belonging to the Active esp file will display changes.
*The texture feature here is the same as the Tone selection on the Race Menu screen. *Unfortunately, changes in texture on the Face Advanced tab will neither display nor apply for NPCs whose facial texture has been [[Export_NPC_Face_Textures|Exported]] and saved into Oblivion.bsaThe reason is currently unknown.  If you wish to alter facial texture for these NPCs, you must either ArchiveInvalidate or replace the texture file. (Oblivion\Data\Textures\Faces\Oblivion.esm\(8-digit_FormID)_0.dds)
 


[[Category:NPC]]
[[Category:NPC]]

Latest revision as of 17:22, 6 May 2007

All of the advanced control sliders used in character gen are available here.

Basically, this screen shows you the sliders in numerical format whereas the Race Menu shows visual changes in realtime. Here is a breakdown of what you see on the tab:


Slider: Used to modify the value of whichever item is highlighted in the list.

Numeric Value: The actual numeric value of the item can be seen below the slider.

Control Type: Determines whether you are modifying the shape (geometry) or coloring (texture) of the face.

Symmetry Type: Determines whether both sides of the face are identical (Symmetry) or not (Asymmetry).

Clamp Values: If this box is checked, values do not adjust automatically when other values are modified. A clamp should be used if you are trying to reach precise values for each item. Doesn't always work too well.

Notes[edit | edit source]

  • The texture feature here is the same as the Tone selection on the Race Menu screen. *Unfortunately, changes in texture on the Face Advanced tab will neither display nor apply for NPCs whose facial texture has been Exported and saved into Oblivion.bsa. The reason is currently unknown. If you wish to alter facial texture for these NPCs, you must either ArchiveInvalidate or replace the texture file. (Oblivion\Data\Textures\Faces\Oblivion.esm\(8-digit_FormID)_0.dds)