Difference between revisions of "GetActiveSpell"

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imported>DragoonWraith
(creating)
 
imported>DragoonWraith
(See Also)
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*Removing the active Spell should be done with caution.  OBSE's developers have not found the player's spell list yet, so after you remove the active spell, GetActiveSpell will return 0 until the user selects a new spell. In the future it will always return the spell that will be cast, once we find that information.
*Removing the active Spell should be done with caution.  OBSE's developers have not found the player's spell list yet, so after you remove the active spell, GetActiveSpell will return 0 until the user selects a new spell. In the future it will always return the spell that will be cast, once we find that information.
*Racial powers can also be removed this way.
*Racial powers can also be removed this way.
==See Also==
*[[SetActiveSpell]]


[[Category: OBSE Functions]]
[[Category: OBSE Functions]]

Revision as of 10:24, 2 August 2006

A command for Oblivion Script Extender

Syntax:

GetActiveSpell

Returns the player's active spell.

Example

ref spell

set spell to GetActiveSpell
player.Cast spell

Notes

  • Removing the active Spell should be done with caution. OBSE's developers have not found the player's spell list yet, so after you remove the active spell, GetActiveSpell will return 0 until the user selects a new spell. In the future it will always return the spell that will be cast, once we find that information.
  • Racial powers can also be removed this way.

See Also