Difference between revisions of "GetActorValue"

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imported>Haama
(Condition 1.0 category)
imported>Haama
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* [[ForceActorValue]]  
* [[ForceActorValue]]  


[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category:Actor_Value_Functions]]
[[Category:Actor_Value_Functions]]
[[Category: Functions]]
[[Category:Actor_Value_Functions (CS 1.0)]]
[[Category: Statistics Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Condition Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category: Statistics Functions]]
[[Category: Statistics Functions (CS 1.0)]]

Revision as of 21:47, 6 July 2007

Syntax:

[ActorID.]GetActorValue StatName 
[ActorID.]GetAV StatName

Example:

GetActorValue Strength 

Returns the current, modified value of the specified stat. GetActorValue can use any stat available to the player or actor (NPCs and creatures).

See Also