Difference between revisions of "GetActorValue"
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imported>Haama (Condition 1.0 category) |
imported>Haama (Category links) |
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Line 15: | Line 15: | ||
* [[ForceActorValue]] | * [[ForceActorValue]] | ||
[[Category: Functions]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category:Actor_Value_Functions]] | [[Category:Actor_Value_Functions]] | ||
[[Category: | [[Category:Actor_Value_Functions (CS 1.0)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | [[Category: Condition Functions (CS 1.0)]] | ||
[[Category: | [[Category: Statistics Functions]] | ||
[[Category: Statistics Functions (CS 1.0)]] |
Revision as of 21:47, 6 July 2007
Syntax:
[ActorID.]GetActorValue StatName [ActorID.]GetAV StatName
Example:
GetActorValue Strength
Returns the current, modified value of the specified stat. GetActorValue can use any stat available to the player or actor (NPCs and creatures).