Difference between revisions of "IsSpellHostile"
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imported>DragoonWraith m (GetSpellHostile moved to IsSpellHostile: this function name actually works.) |
imported>DragoonWraith (updating) |
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'''Syntax:''' | '''Syntax:''' | ||
(isHostile:bool) | (isHostile:bool) IsSpellHostile spell:ref | ||
Returns 1 if spell is considered hostile. | Returns 1 if spell is considered hostile. | ||
== Notes == | == Notes == | ||
* '''In the | * '''In the OBSE v0015, beta 1 documentation, this function is listed as GetSpellHostile.''' | ||
* In most cases, a spell is hostile so long as it has at least one hostile effect. | * In most cases, a spell is hostile so long as it has at least one hostile effect. | ||
* [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile. | * [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile. |
Revision as of 16:10, 26 May 2008
A command for Oblivion Script Extender
Syntax:
(isHostile:bool) IsSpellHostile spell:ref
Returns 1 if spell is considered hostile.
Notes
- In the OBSE v0015, beta 1 documentation, this function is listed as GetSpellHostile.
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.