Difference between revisions of "Loading Screen Images"

66 bytes added ,  00:12, 21 June 2006
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→‎Notes/Tips: i believe from a few tests that the format is dxt3 although it doesn't make much sense because alpha channels aren't needed
imported>Slserpent
imported>Slserpent
m (→‎Notes/Tips: i believe from a few tests that the format is dxt3 although it doesn't make much sense because alpha channels aren't needed)
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The inner border and paper textures can be gotten from a PhotoShop image included with Oblivion at ''\textures\menus\loading\load_troll.psd''. Use an unpacker to extract this file from ''Oblivion - Textures - Compressed.bsa''.
The inner border and paper textures can be gotten from a PhotoShop image included with Oblivion at ''\textures\menus\loading\load_troll.psd''. Use an unpacker to extract this file from ''Oblivion - Textures - Compressed.bsa''.


Loading screens are compressed using the DDS DXT1 format.
Alpha channels are not used for the final image.
 
Loading screens are compressed using the DDS DXT3 format with no MIP-maps.


An image editor with good support for layers (PhotoShop or Paint Shop Pro) is a must for creating loading screens.
An image editor with good support for layers (PhotoShop or Paint Shop Pro) is a must for creating loading screens.


== Step-by-Step Guide using Paint Shop Pro 10 ==
== Step-by-Step Guide using Paint Shop Pro 10 ==
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