Difference between revisions of "SetModelPath"
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imported>Scruggs |
imported>Scruggs |
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* The first parameter must point to a valid .nif file. | * The first parameter must point to a valid .nif file. | ||
* The file path is relative to Oblivion\Data\Meshes. | * The file path is relative to Oblivion\Data\Meshes. | ||
* If the .nif supplied is not found, no model will be associated with the object. | |||
* This function works on simple objects which have only one model associated with them, e.g. activators, statics, inventory objects, etc. It does not affect wearable items, and calling it on an actor may lead to later crashes. | * This function works on simple objects which have only one model associated with them, e.g. activators, statics, inventory objects, etc. It does not affect wearable items, and calling it on an actor may lead to later crashes. | ||
* This function alters the model for the base object, which means that objects of the same type which are subsequently loaded will share the new model. | * This function alters the model for the base object, which means that objects of the same type which are subsequently loaded will share the new model. |