Difference between revisions of "ILevCreaLevelDifferenceMax"
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If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list. | If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list. | ||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Leveled Lists|Leveled Lists]]</p></div> | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Leveled Lists|Leveled Lists]]</p></div> |
Revision as of 15:12, 19 February 2008
Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used. The default value is 8.
For example:
Level | Creature |
---|---|
1 | Skeleton |
4 | Zombie |
6 | Ghost |
8 | Skeleton Guardian |
10 | Headless Zombie |
11 | Ancient Ghost |
If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list.