Difference between revisions of "I Do Not Have A Greeting Text"

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imported>Ury798
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===Problem===
===Problem===
NPCs and/or companions suddenly have no greetings. When you click on them to initiate dialog, you instead get a box a the top of the screen which says: "I DO NOT HAVE A GREETING!"
NPCs and/or companions suddenly have no greetings. When you click on them to initiate dialog, you instead get a box a the top of the screen which says: "I DO NOT HAVE A GREETING!"
Newly added: I only have the problem when I try to change the race of a companion add-on in TES construction set.


===Cause===
===Cause===

Revision as of 17:19, 13 February 2008

Yeah, I looked at tried the solution below, but it just doesn't work. I'm sorry. I've tried it several times, but it does not work at all. None of my mods have any alternate ways into the shivering isles, nor do they have companions. Basically, I think I accidentally deleted something, but it all seems to be there. I stood in Niben Bay and used SetPlayerInSEWorld 0 and used SetPlayerInSEWorld 1 while in the Fringe.


Problem

NPCs and/or companions suddenly have no greetings. When you click on them to initiate dialog, you instead get a box a the top of the screen which says: "I DO NOT HAVE A GREETING!"

Newly added: I only have the problem when I try to change the race of a companion add-on in TES construction set.

Cause

Improper movement between Shivering Isles and Tamriel and/or bringing non-SI-aware companions into Shivering Isles.

Solution (General NPCs)

  • Don't make inappropriate transitions to/from Shivering Isles. Mods that provide alternate transport should correctly use SetPlayerInSEworld (and related variables).
  • To correct an existing problem: Travel to Fringe or Niben Isle door and use it. This will correctly set variables.
  • You can also call SetPlayerInSEworld directly from console, but be aware that there are switches (governing crime and jail) that also should thrown to avoid more obscure errors.

Solution (Companions)

  • If you bring compansions to Shivering Isles, then you'll need to make sure that they have greetings that will work there. A simple solution would be to add them to one of standard Shivering Isles factions. A better solution would be to tweak their greeting dialog so that it's not turned off the the getPlayerInSEWorld test.

See Also