Difference between revisions of "Category:Oblivion Script Extender"

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[http://www.elderscrolls.com/forums/index.php?showtopic=511998 Release thread on The Elder Scrolls Forums]
[http://www.elderscrolls.com/forums/index.php?showtopic=519703 Release thread on The Elder Scrolls Forums]
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Revision as of 11:26, 27 July 2006

Description

v0002 by Ian Patterson

This release has some basic useful functionality, but still consider it just an even stronger proof of concept release. As this is an alpha release, scripts using these commands may break in later releases of this tool However, most issues should be solved by simply recompiling the scripts in the Construction Set with the new version, or at worst changing how you use the commands. This problem is fixable, but not very important at such an early stage of development.

This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. Note that this was built off of the latest official patch version 1.1.0.511, and won't work with anything else.

Installation
  1. Copy obse.dll, obse_editor.dll, and obse_loader.exe to your Oblivion directory.
  2. Copy scripttest.esp to your Oblivion plugins directory and enable it in the launcher.
  3. Run oblivion by running obse_loader.exe from the Oblivion directory.
Demo

Install the plugin via the above directions, enable the .esp, then launch oblivion via the obse_loader.exe. Load or start a new game, and head to the Imperial Palace entry door. You should see a switch and a barrel there. Put an object in the barrel, then push the button. The script on the button will traverse the contents of the barrel, extract the type of the first object in the barrel, and add an object of that type to your inventory. Note that this will reset charge counts, repair armor, etc.

Try pushing the button with the left shift key held down. It should put up a message.

Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.

Troubleshooting

Oblivion doesn't launch after running obse_loader.exe:

  • Make sure you've copied obse_loader.exe, obse.dll, and obse_editor.dll to your oblivion folder. That folder should also contain oblivion.exe.
  • Check the file obse_loader.log in your oblivion folder for errors.

obse_loader.log tells me it couldn't find a checksum:

  • You may have a version of Oblivion that isn't supported. I have the english official patch v1.1.0.511, localized versions with different executables or different patches will not work. If there's enough legitimate demand for it, I can add support for other versions in the future.
  • Your Oblivion install may be corrupt. Hacks or no-cd patches may also change the checksum of the game, making it impossible to detect the installed version.

Crashes or other strange behavior

  • Let me know how you made it crash, and I'll see about fixing it.
Important Note

As this is an alpha release, scripts using these commands may break in later releases of this tool However, most issues should be solved by simply recompiling the scripts in the Construction Set with the new version, or at worst changing how you use the commands. This problem is fixable, but not very important at such an early stage of development.

Contact

Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email)

Discussion

Release thread on The Elder Scrolls Forums

Download (Rapid Share)

Click here to redirect to download page

Direct Download (Infoseek)

Click here to download

Subcategories

This category has the following 14 subcategories, out of 14 total.

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Pages in category "Oblivion Script Extender"

The following 6 pages are in this category, out of 6 total.