Difference between revisions of "Category:Oblivion Script Extender"
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[http://www.elderscrolls.com/forums/index.php?showtopic= | [http://www.elderscrolls.com/forums/index.php?showtopic=519703 Release thread on The Elder Scrolls Forums] | ||
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Revision as of 11:26, 27 July 2006
Description |
v0002 by Ian Patterson This release has some basic useful functionality, but still consider it just an even stronger proof of concept release. As this is an alpha release, scripts using these commands may break in later releases of this tool However, most issues should be solved by simply recompiling the scripts in the Construction Set with the new version, or at worst changing how you use the commands. This problem is fixable, but not very important at such an early stage of development. This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. Note that this was built off of the latest official patch version 1.1.0.511, and won't work with anything else. | |
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Installation |
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Demo |
Install the plugin via the above directions, enable the .esp, then launch oblivion via the obse_loader.exe. Load or start a new game, and head to the Imperial Palace entry door. You should see a switch and a barrel there. Put an object in the barrel, then push the button. The script on the button will traverse the contents of the barrel, extract the type of the first object in the barrel, and add an object of that type to your inventory. Note that this will reset charge counts, repair armor, etc. Try pushing the button with the left shift key held down. It should put up a message. Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try. | |
Troubleshooting |
Oblivion doesn't launch after running obse_loader.exe:
obse_loader.log tells me it couldn't find a checksum:
Crashes or other strange behavior
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Important Note |
As this is an alpha release, scripts using these commands may break in later releases of this tool However, most issues should be solved by simply recompiling the scripts in the Construction Set with the new version, or at worst changing how you use the commands. This problem is fixable, but not very important at such an early stage of development. | |
Contact |
Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email) | |
Discussion | ||
Download (Rapid Share) | ||
Direct Download (Infoseek) |
Subcategories
This category has the following 14 subcategories, out of 14 total.
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Pages in category "Oblivion Script Extender"
The following 6 pages are in this category, out of 6 total.