Difference between revisions of "Category:Oblivion Script Extender"
Category:Oblivion Script Extender (edit)
Revision as of 13:22, 14 February 2008
, 13:22, 14 February 2008Updated to v0014a
imported>Behippo (Fix summary and remove beta tag) |
imported>Haama (Updated to v0014a) |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
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Oblivion Script Extender | Oblivion Script Extender v0014a | ||
by Ian Patterson and Stephen Abel and Paul Connelly | by Ian Patterson and Stephen Abel and Paul Connelly | ||
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The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. | The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. | ||
This release adds: | The patch (v0014a) fixes: | ||
*Fix SetEnchantment to work on arrows | |||
*%p, %q, %{} specifiers for output functions, fix bug when displaying names containing literal percent signs, increase max string length | |||
*Fix bug with MessageBoxEx and GetButtonPressed | |||
*IsOffLimits ignores evil factions | |||
This release (v0014) adds: | |||
* MesageEX and MessageBoxEX allowing the use of newlines, object names, and FormIDs to be used in messages, message boxes and PrintToConsole | * MesageEX and MessageBoxEX allowing the use of newlines, object names, and FormIDs to be used in messages, message boxes and PrintToConsole | ||
* Getting and setting various Actor and NPC Misc flags | * Getting and setting various Actor and NPC Misc flags |