Difference between revisions of "Talk:Ceil"
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:--[[User:JOG|JOG]] 22:01, 21 August 2006 (EDT): I know very well how to round stuff as you can read above. If you show me an ethical way to emulate [[GetObjectValue]], [[GetEquippedObject]], [[IsKeyPressed2]], [[Con SetGameSetting]] and [[TapKey]] I have no problems with not using OBSE, Ceil is useles for me anyway... ;-) | :--[[User:JOG|JOG]] 22:01, 21 August 2006 (EDT): I know very well how to round stuff as you can read above. If you show me an ethical way to emulate [[GetObjectValue]], [[GetEquippedObject]], [[IsKeyPressed2]], [[Con SetGameSetting]] and [[TapKey]] I have no problems with not using OBSE, Ceil is useles for me anyway... ;-) | ||
::Ah, but I said if that is the only function out of the pack you use. <nowiki>;]</nowiki> | |||
::No, I didn't read the stuff above. Though, I don't really see much use for this function however... As much as I may appreciate the package of functions. |
Revision as of 22:32, 21 August 2006
General Talk
seems like this function doesn't like parentheses and expressions that contain other functions.
set dummy to player.getav sneak set result to ceil dummy / 25
works fine
set result to ceil player.getav sneak / 25
returns "Unknown variable getav"
set result to ceil ( player.getav sneak / 25 )
returns "Missing parameter float"
--JOG 06:45, 21 August 2006 (EDT)
- afaik, all functions behave like that. It's not something specific to ceil.
- --Timeslip 08:13, 21 August 2006 (EDT)
- --JOG 09:35, 21 August 2006 (EDT): Uhm... Yes of course, forget this ;)
JOG 14:18, 21 August 2006 (EDT): No, actually it still doesn't do what I want:
set floatvar to 0.55 set shortvar to ceil 11 * floatvar - 5
returns 1 instead of 2 so it's most likely compiled to ceil(11)* floatvar - 5
set floatvar to 0.55 set shortvar to ceil ( 11 * floatvar - 5 )
won't compile ("Missing parameter float"). This makes the function a bit useless for me, because I don't want to use a second dummy-float, just to set the ceiled variable into a short. I'd rather use:
set floatvar to 0.55 set shortvar to 11 * floatvar - 4.01
Another example:
short x ; = 3 short y ; = 2 set x to y * x / 1.9
Will set x to 3:
- 2 * 3 / 1.9 = 3.16 => truncated to 3
set x to y * ceil ( x / 1.9 )
Would set x to 4:
- 3 / 1.9 = 1.58 => ceiled to 2
- 2 * 2 = 4
- Dragoon Wraith TALK 15:07, 21 August 2006 (EDT): No function (to my knowledge) in Oblivion will take a mathematical expression as an argument, and these mathematical functions, unfortunately, are no different. In order to do this:
set shortvar to ceil ( 11 * floatvar - 5 )
- You would need to do this:
set tempvar to ( 11 * floatvar - 5 ) set shortvar to ceil ( tempvar )
- I don't believe there's any way around that.
- JOG 16:02, 21 August 2006 (EDT) : Yep, again those functions fooled me...
- This makes ceil and floor pointless though, because set short to expression + 0.99999 is a one-line ceil and set short to expression is a one-line floor.
Isn't there already a way of rounding a number to the next highest integer? The Imperial Dragon 20:16, 21 August 2006 (EDT)
I think it would be more ethical (I think that's the word I was looking for, whatever it is, I meant more preserving, etc...) to use that method instead if you plan on using only this function from the OBSE? Because using the OBSE limits your mods to non-Direct 2 Drive/non-localized version users... The Imperial Dragon 20:21, 21 August 2006 (EDT)
- --JOG 22:01, 21 August 2006 (EDT): I know very well how to round stuff as you can read above. If you show me an ethical way to emulate GetObjectValue, GetEquippedObject, IsKeyPressed2, Con SetGameSetting and TapKey I have no problems with not using OBSE, Ceil is useles for me anyway... ;-)
- Ah, but I said if that is the only function out of the pack you use. ;]
- No, I didn't read the stuff above. Though, I don't really see much use for this function however... As much as I may appreciate the package of functions.