Difference between revisions of "Talk:Edit Scripts"
imported>KaiSD (Recompille all) |
imported>Tecknomage |
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I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem? | I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem? | ||
Question on "Recompile All." | |||
The "used for" list does '''not''' include Conversation scripts. | |||
Will "Recompile All" correct conversation/speech "Script not compiled" errors? | |||
I have a MOD that displays this error when I load it in the Construction Set. |
Revision as of 08:55, 15 May 2006
Editor weirdness with the following,
;; Silent save operation failure caused by the next line, note the mismatched open & close parens 3 open, 4 closing set hp_baseNew to hp_baseNew + (( (player.getlevel - 1) * endurance_curr ) + hp_calcBonus ) * hp_endurParam )
The editor doesn't crash or cause any problem it just refuses to save the script and gives no error message. I was led to believe the script had saved successfully until I tried to close the editor window and recieved a "do you want to save this script?" type warning. I spent an hour trying to figure out what was wrong with my script before I noticed the mismatched parens :-P --Halo112358 22:24, 2 April 2006 (EDT)
Recompille all
I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem?
Question on "Recompile All."
The "used for" list does not include Conversation scripts.
Will "Recompile All" correct conversation/speech "Script not compiled" errors?
I have a MOD that displays this error when I load it in the Construction Set.