Difference between revisions of "Category:Skills"
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imported>Vvenaya (New category skills ( There was a list already , however i felt this really should be a category instead ... the original list has been added to this category.) |
imported>Kkuhlmann |
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Defines the skills used in the game. New skills cannot be created in the editor -- only the 21 predefined skills are available -- but some aspects of how they work can be modified. | |||
*'''Governing Attribute''': This determines what attribute gains potential bonus points when the skill is used. | |||
*'''Specialization''': Which specialization category does the skill belong to: Combat, Magic, or Stealth. Major skills that match the specialization of the [[Classes|class]] will go up faster. | |||
*'''Actions''': These are hardcoded for each skill. | |||
*'''Use Value''': The multiplier on the Use formula to determine how many uses of that action are necessary to increase the skill by 1 point. | |||
*'''Skill Image''': The image displayed when that skill advances to a new rank. | |||
*'''Skill Description''': This text appears in the player's interface, as well as on the character creation menu (see [[ShowClassMenu]]). | |||
*'''Perk Text''': This text is displayed when the player's skill reaches the appropriate level: Apprentice (25), Journeyman (50), Expert (75), Master (100). These values are determined by the following game settings: [[iSkillApprenticeMin]], [[iSkillJourneymanMin]], [[iSkillExpertMin]], [[iSkillMasterMin]]. | |||
[[Category:Character]] |
Revision as of 07:59, 10 April 2006
Defines the skills used in the game. New skills cannot be created in the editor -- only the 21 predefined skills are available -- but some aspects of how they work can be modified.
- Governing Attribute: This determines what attribute gains potential bonus points when the skill is used.
- Specialization: Which specialization category does the skill belong to: Combat, Magic, or Stealth. Major skills that match the specialization of the class will go up faster.
- Actions: These are hardcoded for each skill.
- Use Value: The multiplier on the Use formula to determine how many uses of that action are necessary to increase the skill by 1 point.
- Skill Image: The image displayed when that skill advances to a new rank.
- Skill Description: This text appears in the player's interface, as well as on the character creation menu (see ShowClassMenu).
- Perk Text: This text is displayed when the player's skill reaches the appropriate level: Apprentice (25), Journeyman (50), Expert (75), Master (100). These values are determined by the following game settings: iSkillApprenticeMin, iSkillJourneymanMin, iSkillExpertMin, iSkillMasterMin.
Pages in category "Skills"
The following 21 pages are in this category, out of 21 total.