Difference between revisions of "Category:Skills"

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imported>Vvenaya
(New category skills ( There was a list already , however i felt this really should be a category instead ... the original list has been added to this category.)
 
imported>Kkuhlmann
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A list of skills / stats which can be accessed / changed with the [[GetActorValue]], [[SetActorValue]], and [[ModActorValue]] commands.
Defines the skills used in the game. New skills cannot be created in the editor -- only the 21 predefined skills are available -- but some aspects of how they work can be modified.
 
 
*'''Governing Attribute''': This determines what attribute gains potential bonus points when the skill is used.
*'''Specialization''': Which specialization category does the skill belong to: Combat, Magic, or Stealth. Major skills that match the specialization of the [[Classes|class]] will go up faster.
*'''Actions''': These are hardcoded for each skill.
*'''Use Value''': The multiplier on the Use formula to determine how many uses of that action are necessary to increase the skill by 1 point.
*'''Skill Image''': The image displayed when that skill advances to a new rank.
*'''Skill Description''': This text appears in the player's interface, as well as on the character creation menu (see [[ShowClassMenu]]).
*'''Perk Text''': This text is displayed when the player's skill reaches the appropriate level: Apprentice (25), Journeyman (50), Expert (75), Master (100). These values are determined by the following game settings: [[iSkillApprenticeMin]], [[iSkillJourneymanMin]], [[iSkillExpertMin]], [[iSkillMasterMin]].
 
 
 
[[Category:Character]]

Revision as of 07:59, 10 April 2006

Defines the skills used in the game. New skills cannot be created in the editor -- only the 21 predefined skills are available -- but some aspects of how they work can be modified.


  • Governing Attribute: This determines what attribute gains potential bonus points when the skill is used.
  • Specialization: Which specialization category does the skill belong to: Combat, Magic, or Stealth. Major skills that match the specialization of the class will go up faster.
  • Actions: These are hardcoded for each skill.
  • Use Value: The multiplier on the Use formula to determine how many uses of that action are necessary to increase the skill by 1 point.
  • Skill Image: The image displayed when that skill advances to a new rank.
  • Skill Description: This text appears in the player's interface, as well as on the character creation menu (see ShowClassMenu).
  • Perk Text: This text is displayed when the player's skill reaches the appropriate level: Apprentice (25), Journeyman (50), Expert (75), Master (100). These values are determined by the following game settings: iSkillApprenticeMin, iSkillJourneymanMin, iSkillExpertMin, iSkillMasterMin.