Difference between revisions of "Talk:MoveMouseY"
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imported>DragoonWraith (is the axis inverted?) |
imported>Timeslip |
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:05, 24 September 2006 (EDT): KEA recently changed the example from 50 pixels down to 50 pixels up, while keeping the sign on the input the same. This would imply that the axis is inverted for MoveMouse? Or does this mean that the axis inversion settings affect MoveMouse? | [[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:05, 24 September 2006 (EDT): KEA recently changed the example from 50 pixels down to 50 pixels up, while keeping the sign on the input the same. This would imply that the axis is inverted for MoveMouse? Or does this mean that the axis inversion settings affect MoveMouse? | ||
:[[User:Timeslip|Timeslip]] 17:24, 24 September 2006 (EDT): axis inversion effects MoveMouse's behaviour when used in game, but it wont effect menus. iirc, kea is right, and positive values always move the mouse downwards in menu mode. |
Revision as of 16:24, 24 September 2006
General Talk
Does this move the mouse X pixels on axis X/Y? Would screen resolution affect how this works?
- This moves the mouse x pixels along the Y axis, and MoveMouseX is identical for the x axis. Screen resolution effects how it works in menu mode, but not in game. The mouse sensitivity slider will effect how it works in game, but you can adjust for that using con_GetINISetting to read fMouseSensitivity. Oddly, the mouse sensitivity slider has no effect in menu mode.
- A SetMouseX/Y function will probably be required for accurate use in menu mode.
- --Timeslip 01:50, 22 August 2006 (EDT)
Recent Edit by KEA
Dragoon Wraith TALK 15:05, 24 September 2006 (EDT): KEA recently changed the example from 50 pixels down to 50 pixels up, while keeping the sign on the input the same. This would imply that the axis is inverted for MoveMouse? Or does this mean that the axis inversion settings affect MoveMouse?
- Timeslip 17:24, 24 September 2006 (EDT): axis inversion effects MoveMouse's behaviour when used in game, but it wont effect menus. iirc, kea is right, and positive values always move the mouse downwards in menu mode.