Difference between revisions of "Talk:MoveTo"

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What does this function work on? I think testing needs to be done on this. The article says it works for Actors, and implies that it doesn't work for some (or all) non-actors. Flippy is saying that it works for Activators with no mesh, but not for non-activators or activators with a mesh. I personally would really like to use this function for a neat effect I have in mind, but it won't work if I can't move meshes with this... I may do some testing later, if I get the chance, but testing definitely needs to be done by someone, regardless. --[[User:DragoonWraith|DragoonWraith]] 16:57, 23 May 2006 (EDT)
What does this function work on? I think testing needs to be done on this. The article says it works for Actors, and implies that it doesn't work for some (or all) non-actors. Flippy is saying that it works for Activators with no mesh, but not for non-activators or activators with a mesh. I personally would really like to use this function for a neat effect I have in mind, but it won't work if I can't move meshes with this... I may do some testing later, if I get the chance, but testing definitely needs to be done by someone, regardless. --[[User:DragoonWraith|DragoonWraith]] 16:57, 23 May 2006 (EDT)
from my testing it seems to work fine on misc items. i created a test Mark/Recall spell, with the mark spell simply calling markObj.moveto player. the misc item in this case was a paintbrush. seemed to work repeatedly. :shrug:
from my testing it seems to work fine on misc items. i created a test Mark/Recall spell, with the mark spell simply calling markObj.moveto player. the misc item in this case was a paintbrush. seemed to work repeatedly. :shrug:

Revision as of 21:53, 26 May 2006

Restrictions?

Does anyone know of any restrictions on this command? I and another person can't get MoveTo to move objects, but it seems that activators move sucessfully using the exact same code. Update: An activator with a model set doesn't seem to move with this command. (I used skull01.nif) Mrflippy 00:42, 8 April 2006 (EDT)

Hmm... Moveto doesn't seem to like xmarkers (reference.moveto player doesn't work). Any suggestions?Talkie Toaster 12:26, 20 April 2006 (EDT)

What does this function work on? I think testing needs to be done on this. The article says it works for Actors, and implies that it doesn't work for some (or all) non-actors. Flippy is saying that it works for Activators with no mesh, but not for non-activators or activators with a mesh. I personally would really like to use this function for a neat effect I have in mind, but it won't work if I can't move meshes with this... I may do some testing later, if I get the chance, but testing definitely needs to be done by someone, regardless. --DragoonWraith 16:57, 23 May 2006 (EDT)


from my testing it seems to work fine on misc items. i created a test Mark/Recall spell, with the mark spell simply calling markObj.moveto player. the misc item in this case was a paintbrush. seemed to work repeatedly. :shrug: