Difference between revisions of "Talk:NifScope Comprehensive Guide"

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imported>Chuey
imported>DragoonWraith
(redirect to the correct spelling)
 
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This guide is currently a work in progress. I will continue to transfer all the information I have collected and put it into here. Most of my notes are hand written and all cluttered up so please be patient and hold off on editing anything until complete.
#REDIRECT [[Talk: NifSkope Comprehensive Guide]]
 
If anyone has input on the topics or the sections I have noted as needing further information please use this discussion page and I will add them in. Once the guide is completed however, your free to edit.
 
Thankx --[[User:Chuey|Chuey]] 04:46, 21 July 2007 (EDT)
 
:Sounds awesome, this is some great stuff! Great work. NifScope desperately needs a "comprehensive guide", in my opinion, that simply describes what everything does (as opposed to a long tutorial, that you have to read through to get the information you want - useful in some situations, but frustrating when you just want to look something up). This is awesome.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 14:46, 21 July 2007 (EDT)
 
 
:Good work. Some observations:
:*Spelling. NifSkope!
:*It might be better to give a general download link, like http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 instead of the link for 0.98 which can quickly become outdated.
:*The XML Checker can be used not only to find errors in nifs, but to find all nifs in a specified folder, which contain a specified block (use Block Match, uncheck 'report errors only')
:*I'm not sure what exactly is the function of the .kfm files, but I think the kfm window can't be used for editing and creating animations. This can be done in the Block List and Block Details windows.
:*There is one good animation tutorial: [[Basic Animation Tutorial]].
:*Render menu -> Settings, Culling options: see the tooltips.
:*File menu -> Resource Files: find bsa files, for example for handling textures which aren't extracted. I'm not sure if it's fully functional.
:*Spells menu -> Sanitize -> Adjust Texture Sources: replaces / with \\ in texture paths, sets texture format options for Oblivion nifs, for example Pixel Layout to 6, Use Mipmaps to 1, etc.
:*Spells menu -> Sanitize -> Check Links: confirmed. It reports error if a link points to a nonexistent block, or if a link points to wrong block type (for example if a bhkCollisionObject is in the Children array of a ninode).
:[[User:Entim|Entim]] 17:07, 21 July 2007 (EDT)
 
:: LOL, I spelled NifSkope wrong.. that's what I get for starting this at 2am.
:: Great input Entim. Thankx.
--[[User:Chuey|Chuey]] 18:08, 21 July 2007 (EDT)

Latest revision as of 18:48, 21 July 2007