Difference between revisions of "Talk:PlayGroup"
Jump to navigation
Jump to search
imported>Intrepidacious m |
imported>Scruggs |
||
Line 14: | Line 14: | ||
Removed the comma as Playgroup in Bethesda's own scripts doesn't use a comma? May work either way, though | Removed the comma as Playgroup in Bethesda's own scripts doesn't use a comma? May work either way, though | ||
:Commas are optional, but they can make for more readable code. [[User:Scruggs|Scruggs]] 21:47, 19 March 2007 (EDT) |
Latest revision as of 20:47, 19 March 2007
--Mrflippy 06:12, 14 April 2006 (EDT): "PlayGroup <groupname>" produces a script compile error of "Missing parameter Flags." It looks like you have to give it the parameter.
--Mrflippy 06:35, 14 April 2006 (EDT): Using this command on the player freezes him in place. (Can still jump though) Equipping a different weapon unfreezes him. I assume I'm just using this incorrectly?
- -- Grey: edit: seems to work here. Must've done something wrong. Brave Bethesda! :)
- --Mrflippy 16:35, 24 April 2006 (EDT): Doing a "PlayGroup Idle, 1" when I'm done with the custom animations seems to fix the freezing problem I was having.
-- Gamall 20:20, 17 July 2006 (EDT) Where can one find every valid <GroupName> available ?
- Double-click on any NPC in the object window, and go to the animations tab. There you'll see a nice long list of all the animation groups, which are available to any NPC including the player. Note that "groups" means a collection of individual animations; the Idle and Attack groups, for instance, contain several different animations which the game chooses between randomly and/or based on the actor's state. Scruggs 21:21, 17 July 2006 (EDT)
- Thanks a lot ! Gamall 09:48, 18 July 2006 (EDT)
Removed the comma as Playgroup in Bethesda's own scripts doesn't use a comma? May work either way, though
- Commas are optional, but they can make for more readable code. Scruggs 21:47, 19 March 2007 (EDT)