Difference between revisions of "Talk:SetEnchantment"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Jaquet.p
imported>Jaquet.p
Line 6: Line 6:
:: As of v17 it works on arrows, so i think the "doensn't work" note should be removed.
:: As of v17 it works on arrows, so i think the "doensn't work" note should be removed.


==Permanent enchantment==
==Enchantment disapearance==


Hello,
Hello,

Revision as of 09:28, 30 June 2009

Works on Arrows

It's supposed to work on arrows in 14a, but wasn't it brought up in one of the first threads that it was still broken?--Speedo 12:21, 3 April 2008 (EDT)

Yes it was, reverted.--Haama 13:57, 3 April 2008 (EDT)
As of v17 it works on arrows, so i think the "doensn't work" note should be removed.

Enchantment disapearance

Hello,

I use setenchantment in one of my mods and after a few quit/reload the enchantment that was on my weapon disappears. any idea how to fix that? I also have another problem the charge of the weapon enchantment is blocked. example: the charge is 1/1. I hit a creature and after the charge is still 1/1.

here is my script:

scn abukaienchspellscript

ref weapon ref clone ref script ref caster short kk

begin scripteffectstart

if player.getitemcount aaatorturedsoul > 9 && aaaokariscythecasterref.kk > 9

set caster to getself set weapon to caster.GetEquippedObject 16

if weapon == 0 || player.GetEquipped aaasoulextractor3t == 1 message "Soul injection has failed", 3 else

player.removeitem aaatorturedsoul 10 set kk to aaaokariscythecasterref.kk - 10 set aaaokariscythecasterref.kk to kk

set clone to CloneForm weapon player.removeitem weapon 1 player.additem clone 1 SetObjectCharge 1 clone SetEnchantment aaauuudaggerench clone SetWeaponReach 100000000 clone player.equipitem clone

endif

else message "I don't have enough torured souls", 3 endif

end