Difference between revisions of "Talk:Topics Tab"
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:I haven't tested it, but I think it'll work. I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works? [[User:TheImperialDragon|TheImperialDragon]] 17:11, 30 May 2006 (EDT) | :I haven't tested it, but I think it'll work. I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works? [[User:TheImperialDragon|TheImperialDragon]] 17:11, 30 May 2006 (EDT) | ||
::Thanks for the quick reply.. I'll try tomorrow and let you know. However, this should work for me approaching him but how do I make him approach me ? But nevermind, I think I'll figure this out myself :) regards --[[User:Jeepcreep|Jeepcreep]] 17:20, 30 May 2006 (EDT) |
Revision as of 16:20, 30 May 2006
How do I add topics so I can add them to a quest? Furthermore, how do I do anything within this damn dialogue editor. Very difficult, and Wiki provides zero input or wlkthroughs on creating dialogue
- In the list of topics for a quest, right-click and select "Add Topic". When it displays the list of available topics to add, right-click again and select "New Topic". -- Nezroy 11:15, 10 May 2006 (EDT)
Clarifying how to add new topics
I've added many new topics through the CS, Rain4November. I'm reverting your changes until you can substantiate your edits. Also, don't mark edits as minor that aren't. A minor edit is fixing a typo, not altering content. Thanks :) -- Nezroy 11:12, 10 May 2006 (EDT)
Thanks Nezroy - actually it was you, JOG, (or another knowledgeable user) who needed to substantiated how to add new topics. With your guidance, it is now possible. However that guidance was originally absent from the wiki, so without that guidance, folks wouldn't know how. Thus, I was attempting to point out that what was in the wiki before the edit was unclear and did not in fact tell the user how to add new topics. Now that you've fixed that, the problem is resolved. Thanks. -- Rain4november
How to auto-enter (quest) conversation ?
I've browsed the wiki and more or less have an idea of how to create NPCs with dialogue and stuff. Just how would I create one of those who automatically approaches me when I'm near enough and just starts talking to me ? Is this condition-driven or is there some flag ?? kind regards --Jeepcreep 16:30, 30 May 2006 (EDT)
- Try using GetDistance and StartConversation.
- It'd look something like this, I guess?
- scriptname TalkToMe
- ref player
- short Talked
- Begin GameMode
- if Talked == 1 ; so it only does this once.
- Return
- endif
- End
- Begin GameMode
- if GetDistance player > 70
- Set Talked to 1
- StartConversation player GREETING
- endif
- End
- Attach it to your NPC, and he should start a conversation when you approach him/her.
- I haven't tested it, but I think it'll work. I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works? TheImperialDragon 17:11, 30 May 2006 (EDT)
- Thanks for the quick reply.. I'll try tomorrow and let you know. However, this should work for me approaching him but how do I make him approach me ? But nevermind, I think I'll figure this out myself :) regards --Jeepcreep 17:20, 30 May 2006 (EDT)