Difference between revisions of "Category talk:Building and Editing"
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imported>Languard (question about catalog placement) |
imported>Nfpartridge |
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A question for my fellow Wiki-ians. As mentioned in my bio, I'm starting the insane task of cataloging all the static 'lego bricks' interior pieces. The question is this: should I place the catalog under Buidling and Editing (as that's what they're used for) or under World Objects (as that's what they are)? | A question for my fellow Wiki-ians. As mentioned in my bio, I'm starting the insane task of cataloging all the static 'lego bricks' interior pieces. The question is this: should I place the catalog under Buidling and Editing (as that's what they're used for) or under World Objects (as that's what they are)? | ||
[[User:Languard|[MD]Languard]] 09:17, 26 March 2006 (EST) | [[User:Languard|[MD]Languard]] 09:17, 26 March 2006 (EST) | ||
A quick question: | |||
Does anyone have any resources for importing and exporting the models and textures used in the Oblivion CS? Does it use the same 3DSmax exporter released with Morrowind CS? Any responses welcome.[[User:Nfpartridge|Nfpartridge]] 06:29, 30 March 2006 (EST) |
Revision as of 06:29, 30 March 2006
A question for my fellow Wiki-ians. As mentioned in my bio, I'm starting the insane task of cataloging all the static 'lego bricks' interior pieces. The question is this: should I place the catalog under Buidling and Editing (as that's what they're used for) or under World Objects (as that's what they are)? [MD]Languard 09:17, 26 March 2006 (EST)
A quick question: Does anyone have any resources for importing and exporting the models and textures used in the Oblivion CS? Does it use the same 3DSmax exporter released with Morrowind CS? Any responses welcome.Nfpartridge 06:29, 30 March 2006 (EST)