Difference between revisions of "User:Notthross"

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imported>Notthross
imported>Notthross
 
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   ;do stuff
   ;do stuff
... I have to apply this script directly to the player reference. This, obviously, isn't what I really want in a mod, as no one else will be able to do that anymore with this mod active.
... I have to apply this script directly to the player reference. This, obviously, isn't what I really want in a mod, as no one else will be able to do that anymore with this mod active.
If anyone can answer this for me in my talk page, I will be eternally grateful, as well as pointing out your name in my contributions. =)
If anyone can answer this for me in my talk page and effectively solve the problem, I will be eternally grateful, as well as pointing out your name in my contributions. =)

Latest revision as of 21:03, 4 October 2009


I only really picked up modding a couple of months before June of 2009. I decided to focus on scripting because I had no idea where to find modeling programs at the time. Although I have all but completed my first mod, I still consider myself a beginner; the scripts are still rather simple compared to others.
As a side-note: usually when you see the name 'Wildcard89', that's me. I just had some problems with other people also using that name, so I wanted a more unique one, and some sites won't let me change it.

My Mods[edit | edit source]

The Blade of Awe[edit | edit source]

This one is inspired by the Guardian-only blade from Artix Entertainment's AdventureQuest, which happens to be my favorite sword of all time. I've modified the original attacks a bit, but kept the proc rating the same.

Amulet of Acclimation[edit | edit source]

Behold, my most recent creation! An amulet inspired by Blizzard's death knights' talent, 'Acclimation'. It'll give the player 5 points of resistance for every hit by the respective element (fire; frost; shock) a cumulative total of 10 times, then reset after every battle. However, I'm having a bit of trouble with it. Because I'm using:

Begin OnMagicEffectHit
 ;do stuff

... I have to apply this script directly to the player reference. This, obviously, isn't what I really want in a mod, as no one else will be able to do that anymore with this mod active. If anyone can answer this for me in my talk page and effectively solve the problem, I will be eternally grateful, as well as pointing out your name in my contributions. =)