Bribery

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Revision as of 13:00, 24 September 2011 by imported>EShaeffer54 (None)
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Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, Irritable Bowel Syndrome fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.


Bribery Settings

Description

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Default value

1.5000

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

Description

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Default value

0.7500

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

Description

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

Default value

0.1000


Description

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

Default value

1.0000


Description

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.

Default value

0.0300


Un-Used Settings

According to Bnesmith these settings are not currently used by the game.

Description

fBribeBase sets the lowest bribe value and is used as an offset.

Default value

2.0000


Description

fBribeMult is a multiplier times the combined levels and skills of the two actors.

Default value

0.3000