GameMode
Revision as of 06:10, 24 December 2015 by imported>QQuix (Added a note about exceptions)
Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.
Notes
- The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see FQuestDelayTime) and scripts on references not loaded.
Example:
;sample timer script scn myScript float timer short init begin GameMode ; Has the timer been set up already? if init == 0 ;set the timer value, count down 25 seconds set timer to 25 ;Make sure we only set up the timer once! set init to 1 ;Add whatever you want to start at the beginning of the timer here ... ;The timer was set up already, lets count down! else ; We still have some time left... if timer > 0 set timer to timer - getSecondsPassed ; ... or no, the time is up! else ;code to execute after 25 seconds endif endif end