GameMode

From the Oblivion ConstructionSet Wiki
Revision as of 06:10, 24 December 2015 by imported>QQuix (Added a note about exceptions)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.

Notes

  • The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see FQuestDelayTime) and scripts on references not loaded.

Example:

;sample timer script 
scn myScript

float 	timer
short 	init

begin GameMode
	; Has the timer been set up already?
	if init == 0 

		;set the timer value, count down 25 seconds
		set timer to 25

		;Make sure we only set up the timer once!
		set init to 1

		;Add whatever you want to start at the beginning of the timer here
		...

	;The timer was set up already, lets count down!
	else

		; We still have some time left...
		if timer > 0
			set timer to timer - getSecondsPassed

		; ... or no, the time is up!
		else
			;code to execute after 25 seconds
		endif
	endif
end