Talk:GameMode

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Revision as of 14:56, 10 November 2006 by imported>Entim (multiple GameMode blocks)
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Tegid 16:35, 5 April 2006 (EDT): If an object has a begin GameMode block, does that mean it is running all the time period, or just when it is in the current cell or some other value of all the time?

I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. Mrflippy 16:03, 10 April 2006 (EDT)
As far as i can see it depends on the lifecycle of the object/spell the scripts runs on. If the object gets "deleted" or the spell duration ends the script execution stops Scylla 10:20, 12 April 2006 (EDT)
Gamemode doesn't apply to spells, for one thing. I've made a new page explaining some of the basics of when scripts are processed: Script_Processing. Kkuhlmann 08:55, 21 April 2006 (EDT)

Think I might have discovered something wierd. It appears you may be able to have multiple GameMode blocks running (simultaneously?) in an object script! At least it seemed to be the case for me, when I accedentally used Begin GameMode 1 [rather than Begin MenuMode 1]. Can anyone else confirm/deny this? Not sure what this could be used for yet but there could be some interesting side-effects to play with. I already experienced a few myself :) GuidoBot 02:20, 10 November 2006 (EST)

Entim 14:56, 10 November 2006 (EST): Object scripts with multiple GameMode blocks got processed line by line in my tests. Multiple GameMode blocks on multiple objects got processed in order. No sign of simulteneity. I wonder what side-effects you exprienced.