Talk:Resurrecting the Player
Revision as of 23:11, 29 August 2007 by imported>Haama (It's 'pre', not 'code')
Try this one. It works fine for me. You have to put this script into the script window of the Base "player", which can be found under the "NPC" section.
ScriptName 000PlayerResurrectScript short DoOnce short init short TimeIsOut short BaseHealth short CurrentHealth short FixHealth short ReducedHealth short EnduranceModifier short BaseFatigue short Death float timer Begin GameMode ;Remember the original Base HitPoints ;and set the Endurance +10 to give the Player an Threshold of 50 extra BASE HitPoints if (DoOnce != 1) set BaseHealth to GetBaseActorValue Health set EnduranceModifier to (GetBaseActorValue Endurance + 10) SetActorValue Endurance EnduranceModifier set DoOnce to 1 endif ;Check the PC HitPoints ;if they reach the 50 Points Threshold ;be sure that the HitPoints never fall below 50 Points if (GetActorValue Health < 51) set CurrentHealth to GetActorValue Health if (CurrentHealth != 50) set FixHealth to (50 - CurrentHealth) ModActorValue Health FixHealth endif ;Stop the enemys from attacking the Player ;Then set the Player to some kind of Death state by detracting his Fatigue if (Death != 1) StopCombatAlarmOnActor SetGhost 1 ForceActorValue Fatigue -1000 set Death to 1 endif ;after some Time (here 300 Seconds) ;heal the Player up to 30% from his original Base HitPoints + the 50 Points Threshold ;and resurrect him by restoring his original Fatigue if init == 0 set timer to 300.0 set init to 1 else if timer > 0 set timer to timer - getSecondsPassed else SetGhost 0 set ReducedHealth to ((BaseHealth*0.3-CurrentHealth)+50) ModActorValue Health ReducedHealth set BaseFatigue to (GetBaseActorValue Fatigue) ForceActorValue Fatigue BaseFatigue set init to 0 set Death to 0 endif endif endif End GameMode