Talk:SetStage

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Revision as of 01:05, 2 April 2009 by imported>Dr.Phil (→‎Using variables or not?)
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Dragoon Wraith TALK 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument?

Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls setStage refVar stageVar works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! Scruggs 19:46, 31 July 2006 (EDT)

Install usage

You can use any other script type to tell if something has been installed, so the note has been removed.--Haama 11:00, 9 February 2008 (EST)

Using variables or not?

I've not been able to use a variable to set the Quest stage. Is there anyway to bypass this problem, or is the only way to use a very long list of elseif's? Anything in OBSE? --DrPhil 08:19, 1 April 2009 (EDT)

I've used variables and seen others use variables without a problem. There might be an issue with remote variables (Ref.Var), but I know local variables work. Are you sure the variable is a short/long/int and set to a valid quest stage?
--Haama 18:24, 1 April 2009 (EDT)

Well. If you have made it without a problem it maybe was me who did something wrong. I'll do a new try today and hope it'll work better. I don't know if it affects anything, but I did the variable and the math in a result script on a topic. Maybe worth to mention at least. But, a new try later today! --DrPhil 02:05, 2 April 2009 (EDT)