FBribeNPCLevelMultBase
Revision as of 12:48, 2 April 2006 by imported>JT (rv: reverted until I can figure out how to integrate it into Bribery)
Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.
- The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
- The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
- fBribeScale is a global multipler that increases or decreases all bribe costs.
- The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
- The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.