GetCurrentHealth
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A command for Oblivion Script Extender
Syntax:
(health:float) reference.GetCurrentHealth
Returns the current health of the calling reference.
Example:
ref Weapon float WeaponHealth set Weapon to player.GetEquippedObject 16 set WeaponHealth to Weapon.GetCurrentHealth
Get the current health of the player's equipped weapon.
This does not work. GetEquippedObject returns a Base-Object, not a Reference. There is a very important difference.
This page needs to be updated to explain that, and to provide a good example of how this function would be used. I don't have the time at the moment.
For those who are wondering, GetFirstRef/GetNextRef would be an excellent way to get references for use with this.
Dragoon Wraith TALK 00:06, 8 December 2008 (EST)