IsSpellHostile
Revision as of 16:10, 26 May 2008 by imported>DragoonWraith (GetSpellHostile moved to IsSpellHostile: this function name actually works.)
A command for Oblivion Script Extender
Syntax:
(isHostile:bool) GetSpellHostile spell:ref
Returns 1 if spell is considered hostile.
Notes
- In the current beta version of v0015, beta 1, GetSpellHostile will get an Unknown Command error in the CS.
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.