GetTalkedToPCParam
Revision as of 11:37, 23 January 2008 by imported>Fella
Syntax:
GetTalkedToPCParam NPC_ID
Example:
GetTalkedToPCParam ValenDrethRef
Returns 1 if NPC_ID has ever spoken to the player, 0 otherwise.
Useful mainly as a condition function. This is a non-reference function that takes the actor as a parameter instead of running on an actor.