IsAttacking
Revision as of 17:14, 29 May 2011 by imported>SpookyFX
A command for Oblivion Script Extender
Syntax:
(IsAttacking:bool) actor:ref.IsAttacking
Returns 1 if the calling actor is attacking.
Notes
- Will return 1 while the player is attacking, sometimes even longer than IsCasting. Thus this will not work:
Syntax: if MyRef.isattacking == 1 && MyRef.iscasting == 0 message"I am attacking but not casting!" endif
Use this instead:
Syntax: if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0 message"I am attacking but not casting!" endif
- Will return 1 for a few frames while the player is power attacking as well. In cases where a normal and a power attack is to be differentiated, onControlDown and isControlPressed can be substituted for isAttacking and isPowerAttacking respectively, with appropriate checks.