Talk:GetBoundingBox
Revision as of 10:14, 18 August 2011 by imported>Mitchalek (Values are always fixed for a designed model)
Values returned are always fixed for a character model meaning it is not affected by scale and by collision box changes due to animations transforming the body (e.g. if target is lying, sitting or knocked down, values returned by this function will always be the same). You can easily get the scale factor with GetScale but I have no clue how to get true collision box size values. Mitchalek 11:14, 18 August 2011 (EDT)