Talk:NifScope Comprehensive Guide

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Revision as of 17:08, 21 July 2007 by imported>Chuey
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This guide is currently a work in progress. I will continue to transfer all the information I have collected and put it into here. Most of my notes are hand written and all cluttered up so please be patient and hold off on editing anything until complete.

If anyone has input on the topics or the sections I have noted as needing further information please use this discussion page and I will add them in. Once the guide is completed however, your free to edit.

Thankx --Chuey 04:46, 21 July 2007 (EDT)

Sounds awesome, this is some great stuff! Great work. NifScope desperately needs a "comprehensive guide", in my opinion, that simply describes what everything does (as opposed to a long tutorial, that you have to read through to get the information you want - useful in some situations, but frustrating when you just want to look something up). This is awesome.
Dragoon Wraith TALK 14:46, 21 July 2007 (EDT)


Good work. Some observations:
  • Spelling. NifSkope!
  • It might be better to give a general download link, like http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 instead of the link for 0.98 which can quickly become outdated.
  • The XML Checker can be used not only to find errors in nifs, but to find all nifs in a specified folder, which contain a specified block (use Block Match, uncheck 'report errors only')
  • I'm not sure what exactly is the function of the .kfm files, but I think the kfm window can't be used for editing and creating animations. This can be done in the Block List and Block Details windows.
  • There is one good animation tutorial: Basic Animation Tutorial.
  • Render menu -> Settings, Culling options: see the tooltips.
  • File menu -> Resource Files: find bsa files, for example for handling textures which aren't extracted. I'm not sure if it's fully functional.
  • Spells menu -> Sanitize -> Adjust Texture Sources: replaces / with \\ in texture paths, sets texture format options for Oblivion nifs, for example Pixel Layout to 6, Use Mipmaps to 1, etc.
  • Spells menu -> Sanitize -> Check Links: confirmed. It reports error if a link points to a nonexistent block, or if a link points to wrong block type (for example if a bhkCollisionObject is in the Children array of a ninode).
Entim 17:07, 21 July 2007 (EDT)
LOL, I spelled NifSkope wrong.. that's what I get for starting this at 2am.
Great input Entim. Thankx.

--Chuey 18:08, 21 July 2007 (EDT)