Bribery

Revision as of 23:32, 2 April 2006 by imported>Halo112358 (added default values + stubs for new values)

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.

fBribeBase

default: fBribeBase = 2.0000

fBribeCostCurve

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCostCurve = 1.5000

fBribeCurve

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCurve = 0.7500

fBribeNPCMult

default: fBribeNPCMult = 0.3000

fBribeNPCLevelMult

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

default: fBribeNPCLevelMult = 0.1000

fBribeScale

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

default: fBribeScale = 1.0000

fBribeSpeechcraftMult

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.

default: fBribeSpeechCraftMult = 0.0300