GetNthActiveEffectActorValue
Revision as of 12:41, 1 July 2012 by imported>QQuix (New page)
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(actorValueCode:int) reference.GetNthActiveEffectActorValue whichEffect:int (actorValueCode:int) reference.GetNthAEAV whichEffect:int
Returns the actor value associated with the active effect, if any.
Actor Value Codes
The following values are shorts that are used and/or returned by this function, as indicated by its Syntax. These values correspond to the listed actor value:
0 Strength 1 Intelligence 2 Willpower 3 Agility 4 Speed 5 Endurance 6 Personality 7 Luck 8 Health 9 Magicka 10 Fatigue 11 Encumbrance 12 Armorer 13 Athletics 14 Blade 15 Block 16 Blunt 17 HandToHand 18 HeavyArmor 19 Alchemy 20 Alteration 21 Conjuration 22 Destruction 23 Illusion 24 Mysticism 25 Restoration 26 Acrobatics 27 LightArmor 28 Marksman 29 Mercantile 30 Security 31 Sneak 32 Speechcraft 33 Aggression 34 Confidence 35 Energy 36 Responsibility 37 Bounty 38 Fame 39 Infamy 40 MagickaMultiplier 41 NightEyeBonus 42 AttackBonus 43 DefendBonus 44 CastingPenalty 45 Blindness 46 Chameleon 47 Invisibility 48 Paralysis 49 Silence 50 Confusion 51 DetectItemRange 52 SpellAbsorbChance 53 SpellReflectChance 54 SwimSpeedMultiplier 55 WaterBreathing 56 WaterWalking 57 StuntedMagicka 58 DetectLifeRange 59 ReflectDamage 60 Telekinesis 61 ResistFire 62 ResistFrost 63 ResistDisease 64 ResistMagic 65 ResistNormalWeapons 68 ResistParalysis 67 ResistPoison 68 ResistShock 69 Vampirism 70 Darkness 71 ResistWaterDamage 256 No Actor Value