GetNthActiveEffectCode

Revision as of 23:00, 25 November 2007 by imported>Haama (Fixed example)

A command for Oblivion Script Extender

Syntax:

(effectCode:long) reference.GetNthActiveEffectCode whichEffect:long
(effectCode:long) reference.GetNthAECode whichEffect:long

Returns the effect of the Nth Active Effect on the reference.

Example

long EffectCode
set EffectCode to (player.GetNthActiveEffectCode 0)

If the player currently has the effects Shield, Restore Health, and Shield, in that order, this will return the code for Shield (code for Restore Health if whichEffect is 1, and code for Shield if whichEffect is 2).

See Also