GetNthActiveEffectData

Revision as of 01:00, 27 November 2007 by imported>Haama (→‎Notes: Better scripted effect info)

A command for Oblivion Script Extender

Syntax:

(data:ref) reference.GetNthActiveEffectData whichEffect:long
(data:ref) reference.GetNthAEData whichEffect:long

Return the data of the Nth Active Effect on the reference. Data includes things like a summoned creature, weapon or armor.

Notes

  • Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
    • If the Magic Item has 2 of the same effect, they will be counted separately.
    • If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects.
      • While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).

See Also