GetNumDetectedActors
Revision as of 16:49, 30 July 2015 by imported>QQuix (Added a See Also)
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(numDetectedActors:short) reference.GetNumDetectedActors
Returns the number of other actors of which the calling actor may detect. This includes actors detected at "Lost" or "Unseen" level.