GetSelf
Revision as of 17:11, 30 July 2007 by imported>Haama (Updated note on items)
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- This function doesn't work quite as expected for Items. See Modding Terminology, especially the Dynamic Items and Scripting Notes sections for more information.
- This function appears to be unreliable when called on the player.
- You can use
set ref to GetSelf if (ref.GetIsReference player == 0)
to make sure it's not the player. See the talk page for more information.
- This function returns 0 when called on a Light.