Oblivion Shader Editor

Revision as of 04:52, 11 August 2007 by imported>Raziel23x (→‎Tutorials: formatting)


Oblivion Shader Editor

By Timeslip

Description

This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in your TESIV: Oblivion.

Download

Version 0.3

Oblivion Shader Editor

Version 0.3

Source Code

Misc Shader Tools

Microsoft

Microsoft Game-writing tutorial - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development (De).

XNA - Microsoft's free and fully featured game development system, should be able to develop shaders.

DirectX SDK - Contains the DirectX Shader Compiler that creates the needed binary vso/pso files from HLSL or Assembler files.

Visual C++ Express Edition - The must-have IDE for free Windows programming.


Nvidia

NVidia 3D Tools - Home of NVidia' vast archive of game development tools.

NVidia FX Composer - Shader development IDE for the HLSL, with preview and lots of useful tools.

NVidia SDK - Huge collection of examples, also shaders.


ATI

Ati's RenderMonkey - Ati's version of a shader development IDE.


Other

Shader Compile Tutorial - Nice doc on how to set up Visual C++ to compile *.fx files.


Tutorials

Simple HLSL Shader Tutorial Wiki Page

HLSL Shader Tutorial By Donald Beals

HLSL Shaders Microsoft