OnMagicEffectHit
Revision as of 23:38, 28 May 2008 by imported>Quetzilla
Syntax:
begin OnMagicEffectHit EffectID
Example:
begin OnMagicEffectHit begin OnMagicEffectHit FIDG
This block will run once whenever the calling reference is hit by the specified magic effect type. If no effect type is specified, the block will be run whenever the reference is hit by any magic effect.
NotesEdit
- This function works on actors, activators, containers, doors, and (unconfirmed) furniture.
- This function does not work on lights and items that can be put into an inventory.
- In order for onMagicEffectHit to run, the calling object must have normal collision.