FHostileActorInteriorDistance

Revision as of 08:23, 4 August 2006 by imported>Scruggs (formatting, adding default value)
Description

The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters.

Default value

2000.00