FLowLevelNPCBaseHealthMult

Revision as of 20:26, 24 October 2009 by imported>Picador (Adding testing results)
Description

Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder.

  • NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see FNPCAttributeHealthMult for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs, but the exact formula is not known.

'Low level' is defined as level 4 in the default game. The level is controlled by ILowLevelNPCMaxLevel.

Default value

0.400