FMagicCostScale

Revision as of 17:23, 22 May 2006 by imported>Ramparter

FMagicCostScale affects on spell costs. Spell costs are calculated this way:

(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

Default value: 1.280

(by Templarion)

updated by Ramparter