FMagicCostScale

Revision as of 11:14, 30 September 2007 by imported>ShadowDancer (formatting)
Description

FMagicCostScale affects on spell costs. Spell costs are calculated this way:

(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) * FMagicDurMagBaseCostMult = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

Default value

1.280